Public Abstract Void (PAV)
Enter an abstract world inspired by the XXth century painting abstract movement and fight the dark entity to defend your right to a colourful life
This is a boss fight were you will need to dodge numerous attacks and buff you up by harmonizing yourself with the colours you find in the environment
Find symbiosis with the right colours will buff your character in different ways : find your favorite and embrace its energy to defeat the nothingness, the eternal silence without hope, Death
commands |
---|
to dash |
stand on a coloured abstraction to enter in symbiosis and play its mini game to gain the corresponding time limited buff! |
A big thank you to VimLark for playing our game on stream! welcome everyone, hope you'll enjoy the game :)
Here's a quick explanation of the buffs :
- YELLOW raises the RANGE of your shooting ; if you go at the bottom of the screen, you still hit the boss!
- BLUE raises your DAMAGE, it shows by the bigger projectiles
- RED raises your SPEED movement
- buffs last a few seconds during which you can't enter another colour, be patient!
Public Abstract Void (PAV) is a jam game developed for the VimJam2 by three people
psst, here are our links :
https://twitter.com/maevb_art
https://mahjoub.itch.io
https://soundcloud.com/akarius-zaler
[missing sound design and other feedbacks will be added in an upcoming build]
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | maevb, Seb_gamedev |
Genre | Shooter, Action |
Made with | Unity |
Tags | 2D, Colorful, Shoot 'Em Up, Tentacles, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Beautiful art and amazing music!
Thanks, glad you liked our game!
By far one of the most beautiful and amazing games I have ever seen!
woooow! thank you! :D ♥
we're so glad you enjoyed it that much
So kind of you! Thanks <3
Just amazing, these shapes and colors remember me some abstract artistics currents like cubism, music, sfx are very well too (a bit sad but it's minor scale too). About gameplay, the "bullet time" is nice too ^^ Well done team !
thank you a lot! i indeed got inspiration from Kandisky, Eric Satie and all that XXth century vibe, you got it right! :)
Truth is, we even followed Kandinsky's definitions of colours where he describes yellow as an eccentric movement, blue a concentric movement, red a movement in itself and black an eternal silence and nothingness. Insane!
I often document a lot when i'm choosing an artistic direction, it seems to make things really coherent and i love it :p
Post-processing and some engine animations were made by our dev Mahjoub and it really polished it all. He nailed it and the game really stepped up!
Akarius likes composing sad themed music and chose to play with that contrast. We thought our abstract ambiance could let us do that way :) And after all, it is a boss fight for our character's life!!
thank you again for the feedback (´▽`ʃ♡ƪ)
Love <3 Dream team :)
(☞゚ヮ゚)☞ ♥ ☜(⌒▽⌒)☞ ♥ ☜(゚ヮ゚☜)